![]() To avoid this to happen, be sure that you are morphing OUTSIDE of any forms (ghost wolf, cat, bear, moonkin, aquatic. Its effectively replacing your ghost wolf form with whatever morph you want and leave your "normal" form as original since you have morphed your ghost wolf form, not "normal humanoid" form. Cast Natures Grasp, and change back, taking 1 second, depending on GCD. Druid Travel Form removes all movement impairing effects, immune to polymorph. Can pop out, drop Earthbind totem, and change back, taking 3 seconds. This usually happens if you use morph while in ghost wolf form. Ghost wolf while in form wont let you got below 100 speed from effects. Some cast animations are just so much more fun to see than others.Įdit: removed specific races to increase clarity These manifestations are stronger when summoned with the willing aid of the Spirit of Life. Spirit wolves are transparent and misty, but every bit as dangerous as the corporeal kind. 6 Fanged Wolf) The armor belonged to the Saejima bloodline for a time. Spirit wolves (aka feral spirits, ghost wolves or spectral wolves) are incorporeal creatures summoned by shaman. I'd be happy to do additional testing or provide any other details you need. a (somewhat inept) ghost-hunting team All of the units in each Detachment. I tested on my druid, and I am able to shift in and out of forms as expected (morphed race while in caster form, correct animal forms, retain morphed race and clothing when swapping back to caster), so it seems to be a shaman-specific problem. When I leave ghost wolf, I turn back into, with all my clothing hidden. I play a shaman, and while the initial morph (race, hair, haircolor) works perfectly, when I go into ghost wolf I stay morphed into. I searched the thread and didn't see this issue raised already.
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